VR RELAXATION VESSEL

The brief for this project was to create the environment for an interactive VR relaxation experience.

The “Vessel” had to be strikingly beautiful, comfortable, and support a variety of technologies for all body shapes and sizes. To heighten the level of immersion, the Guest encounters sound, scent, dynamic frequency vibration, airflow, and tracking of the head, hands and biometrics. All of these data streams are fed back into the virtual experience in real-time to impact the pacing and appearance of artifacts, allowing the Guest to feel fully present in their new environment.

I served as project manager for a team that spanned four disciplines and contributed as the lead designer during this eight month project.

 

One of the biggest challenges we had to face early on was that of the shell’s material and construction method. We had to select a material that could be formed with precision, tolerate vibrations and changes in temperature and humidity, support the electronics, and be finished to the high spec you would find in a luxury spa. Even though we were only making one Vessel, the aesthetic would drive the brand’s direction moving forward and greatly influence the downstream engineering efforts.

Another crucial exercise was to prototype the positions of the sensory components. We used pegboard and PVC to build a scaffold, which allowed our electrical and software engineers opportunity to work on driving the components, wire routing, and building “the bridge” to the VR experience.

 
18-1005_Vessel_Turntable980.gif

The design of the Vessel juxtaposes a pure, shimmering exterior with a black, matte interior. The dark, concave canopy obscures the complexity of the sensory components, hiding much of the tech from the user until the experience is underway.

DSCN4874.JPG

The Build

Testing

Final Install